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This post continues an on-going exploration of knowledge reuse in design for digital learning. Previous posts (one and two) started the exploration in the context of developing an assemblage to help designers of web-based learning environments create a card interface (see Figure 1). Implementing such a design from scratch requires a diverse collection of knowledge that is beyond most individuals. It is hoped that packaging that knowledge into an assemblage of technologies will allow for that knowledge to be used and reused (within Blackboard 9.1) by more people and subsequently have a positive impact on the learning environment and experience....more...
My last post introduced some early steps in exploring how to increase the reuse of design knowledge in design for digital learning (i.e. designing course websites). That post outlined the specific problem, the solution and linked it to work on constructive templates and patterns from the Hypermedia Design literature (Nanard, Nanard and Kahn, 1998). It closed with observing how the current solution was limited. It only provided scaffolding for the act of creating/implementing the specific design. It didn’t offer any affordances for the local context or design for configuration. This post details some early work to address this....more...