Way back in 1986 I started studying undergraduate computer science at the University of Queensland. One of our first year programming assignments was to use the fancy, new Macintosh computers to add some code to a game. I’m looking for pointers to the name of the game and any online resources about it. A working
@damoclarky has commented on yesterday’s Part 2 post. A comment that’s sparked a bit of thinking. I’ve moved my length response into this post, rather than as a reply to the comment. What is it? Stable or unstable? @damoclarky writes There also appears (at least to me) to be an irony in your blog post.
This is a followup to yesterday’s Part 1 post and a continuation of an attempt to describe the nature of digital technology and to think about what this might reveal about how and what is being done by formal education has it attempts to use digital technology for learning and teaching. This post moves from
Formal education in most of its forms is still struggling to effectively harness digital technology to enhance and transform learning and teaching. Even with a history for 40+ years of various attempts. The reasons for this are numerous and diverse. The following is an attempt to look at one of the reasons. A reason, at
An attempt to start another MOOC. Learn to code for data analysis from FutureLearn/OUUK. Interested in this one to perhaps start the migration from Perl to Python as my main vehicle for data munging; and, also to check out the use of Jupyter notebooks as a learning environment. Reflections The approach – not unexpectedly –