CQU has recently invested in an island in Second Life for the purposes of finding out how it might be used within learning and teaching. One of the problems we have to face is how and what spaces do we build on the island. In this post I wonder if there are some lessons to
Month: January 2008
Dealing with "users", freedom and shadow systems
Apparently Accenture have discovered “user-determined computing” and associated issues. The definition goes something like this Today, home technology has outpaced enterprise technology, leaving employees frustrated by the inadequacy of the technology they use at work. As a result, employees are demanding more because of their ever-increasing familiarity and comfort level with technology. It’s an emerging
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"CQU Learning" – early days of a Second Life island
The purpose of these posts is to provide a bit of a history of the origins and development of the CQU Learning Second Life island and the initial steps into 3D MUVE’s for learning and teaching. It’s also to encourage a bit of reflection on why and what is happening as well as to make
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Traditional buildings in Second Life – hassle to navigate
Starting to move around a bit more in Second Life and it hasn’t taken long to hate walls. Traditional buildings with a roof, walls, corridors and small doorways seem to be designed to make navigation a hassle. The following is an example of a navigation experience this morning where as I walk around inside a
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Getting started in Second Life
It’s almost official. CQU has an island in Second Life. Going under the name “CQU Learning” the purchase of the island is for the express purpose of examining what can be done in the environment to improve learning and teaching at CQU. The purchase is being funded by Curriculum Design and Development Unit and is